DRAGON WARS

Quick Start · early test build

This is a first-person 3D re-imagining of Interplay's 1989 Dragon Wars. It follows the original manual's rules for characters, skills, combat and magic, and uses the original game's map layouts, with new graphics, sound and music. It is a work in progress: read what is and isn't in yet before you dive in.

1. Install

  1. Download DragonWars-Setup.exe from the download page and run it. No admin rights are needed; it installs for your user.
  2. The installer is code-signed, but Windows may still show a SmartScreen notice the first time (a new download has no history yet): click More info → Run anyway.
  3. Launch Dragon Wars from the Start menu (or tick the desktop shortcut option during setup).
  4. The game checks for updates on start. If a newer version is out, choose Update now: it downloads, installs and restarts itself.

2. Controls

KeyWhat it does
W / S or arrowsStep forward / back
A / D or left / right arrowsTurn 90 degrees
Q / ESidestep left / right
C or TabCharacter sheet (attributes, skills, items, spells, bandage)
Space or F, or a click on a person, shop or doorWalk to the nearest person, shop or door and talk to it, buy, or enter. A hint just above the party cards says what is in reach.
EscMenu: resume, save game, load game, options (music, effects and ambience volume, fullscreen, lightning flashes, the anonymous usage switch, rename your heroes), quit game (asks first)
PPlaces on this map: doors, shops and people, nearest first, with which way to walk. Click one to walk there.
MMute or unmute the music
EnterStart from the title screen (or click Begin; Load game and Options are there too)
PgUp / PgDnJump to the previous / next map (a testing aid)
Exploring

The party cards along the bottom show each hero's Health (red), Stun (yellow) and Power (blue). The minimap, top right, fills in as you walk; the yellow triangle is your party and points the way you are facing.

3. Your party

Four heroes start with nothing: Namtar's men took it all, so everyone fights with fists. Heroes have no classes. Each has:

Press C for the character sheet. Leveling follows the original game: experience from fights fills a bar (100, then 300, 600, 1000 and so on for each level) and every level gives 2 character points and nothing else. Health, stun and power never grow on their own, so points are how a hero improves. Costs: Strength and Intelligence 1 point, Dexterity, Spirit and Health 2 points (Health buys +1 maximum). There are 27 skills; most lore skills cost 1, Bandage, Hiding, Lockpick and the eight weapon skills cost 2 per level, Low Magic 5 for the first level and 2 after, and High, Sun and Druid Magic 10 for the first level (they need Low Magic first).

Companions

Up to three people can join your four heroes. Look for the barkeeps and the camps' recruiters (press P to find them): choose Ask for volunteers and someone may step forward. Companions appear as smaller cards down the right side of the screen and fight with you.

4. Exploring and finding things

Walk the streets and rooms. Doorways (shown in orange on the minimap) can be walked through. Doors into towns, ruins and dungeons ask "Enter...?"; step off the edge of a town to leave it and return to the overworld. Some cells hold events. Event text from the original game appears in the log. When it names attackers, they show up. Otherwise you may find scrap (a stick, a knife, a bottle, rags): items go to the hero best suited to use them and are equipped automatically if they are better than what that hero has.

Wounded? A hero with Bandage can patch up the most hurt ally from the character sheet (ready again after a few steps).

Purgatory and the weather. You start in the slums of Purgatory, and they are meant to be somewhere you want to leave: a ruined prison of a city, with houses fallen or burnt out, sewage running down the unpaved streets, curses at Namtar scrawled on the walls and a sky that smoulders red. Every outdoor place has its own sky, and it changes as you play (day into golden hour, dusk into night); storms over Purgatory and the Necropolis bring lightning and thunder. If flashes bother you, switch them off in Esc → Options (“Lightning flashes in storms”).

5. Combat

Combat

6. What is and isn't in yet

Working: the original game's own scripts (people to talk to, the manual's story paragraphs, shops with the original prices, healers, inns and loot), recruiting companions, the original leveling rules, saving and loading (three slots plus an autosave), travel between the original maps (walk through a door to enter a town, ruin or dungeon; step off its edge to leave), exploring the original maps in 3D, party and skills, character sheet, turn-based combat with spells, loot, encounters matched to the original text, music, sound and particle effects, skies that change and storm, the Escape menu, self-updating installer.
Not yet: ships between islands; permanent death and the Well of Souls; opening secret and locked doors; using items and spells out in the world; most spells; the original game's monster and portrait art (the 3D monsters and townsfolk are stand-ins).

7. Troubleshooting

Dragon Wars is a trademark of its owners. This is an unofficial, non-commercial fan project and is not affiliated with them.